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This page last updated on 99.09.16
Welcome to the synopsis of my presentation that was originally
given at the New Frontiers Conference in Toronto, February 21, 1997, and
subsequently given in Lancaster Pennsylvania March 11 1998. This presentation
was for educators of all disciplines to give them an idea of the possibilities
for using VRML as a tool to develop projects in the classroom. I am a
firm believer that we are already seeing the evolution of the Internet
as a new form of communication, one that it already is evolving from its
static, textual roots into a new horizon in human thought, communication
and information processing, (actually it is 3D...just like the world we
live in!)
I believe virtual reality or VR, the concept of modeling
or simulating 3D worlds (real or imaginary) with interactive computer
technology, is the model for how we will view the world of information
and communicate with other people in this new media centric world. And
VRML, the language of Internet based VR, with the democratic simplicity
of HTML, is a great stepping stone into the new world. Happy surfin',
and we'll meet you on the other side....
VIRTUAL REALITY AS A TOOL FOR EDUCATION
Michael A. Scott. B.Sc., B.Ed.
Department Head, Design and Technology
St. Peter High School
Orleans, Ontario
WHAT IS VR
Virtual Reality (VR) is the major element in the field
of simulation, the representation of reality through synthetic means.
Simulation of reality is a multi-billion dollar industry, covering
such needs as military training, aerospace flight training and testing,
modeling and prototyping of engineering products, and even the entertainment
industry. Training students in the methodology of VR prepares them
for a wealth of career opportunities in the 21st century.
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Virtual Reality: modeling 3D worlds
(real or imaginary) with interactive computer technology
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can include immersive VR using 3D
glasses, data gloves, vision systems, head gear,
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but also includes representing 3D
worlds on computer screens
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the force of VR is Internet based
WHY THE INTERNET?
- The Internet represents the greatest change in
our society since the printed word.
- The world our students face is and will be totally
different from ours.
- The Internet...(or it's successor)... is the medium
which will define the 21st century.
- The Internet or Information SuperHighway is:
- the ultimate democratic tool
- the ultimate communications tool
- the ultimate educational tool
- The Internet is why you have computers
- VR is the natural progression for the way we interface
with information
- VRML is the HTML of the 21st century
WHAT IS VRML?
-
Virtual Reality Modeling Language
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description language for three dimensional
"worlds"
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can be viewed by any Internet capable
computer
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uses simple orthogonal XYZ axis for
placing objects
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uses primitives and facial triangulation
for creating objects
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uses axial or matrix transformations
for object deformations
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objects can have textures, colors,
material properties
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scenes include lights, cameras, hyperlinks
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VRML 1.0 specs approved in 1995
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VRML 2.0 (Moving Worlds) specs approved
August 1996
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much software currently in beta as
vendors re-tool for VRML 2.0
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VRML 2.0 scenes can include motion,
animation, 3D sound, Java
-
objects in VRML 2.0 can have proximity
sensors, model "behaviours"
WHAT CAN VR BE USED FOR?
-
Virtual Earth
- map globes of real time weather data, satellite
info. Useful for planetary management, environmental studies and
ecosystem science
-
Virtual Mars
- map and analyze the wealth of data that will
be developed over the next decade from flotilla of Mars probes
-
Virtual Systems
- model systems such as ecosystems for analysis
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Virtual Science
- model chemical reactions and molecules, physical
phenomenon, data visualization
-
Virtual Industries
- model processes, transportation, flow real time
-
-
Virtual Information Banks
- using 3D visual clues to direct people to repositories
of information
-
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Virtual Meeting Places
- natural way to meet people from all over the
world in real time

|
Scotty and a few folks around the world get our 1st
virtual picture taken by a guy in France. This was Intel's experimental
"Camino" MUD. Click to see full picture of interface. |
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Virtual Design
- model products, architecture or machines and
fly through them for analysis and redesign
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Virtual Architecture
- buildings, interiors, land use planning, urban
development, services infrastructure
-
Virtual History
- modeling ancient structures, villages
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Virtual Art
- manipulate sculptures, visit the Louvre
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Virtual Gaming
- from Quake to simulation games
-
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Virtual Education
- science, math, technology, art, history, geography,
etc
..
UPSIDE OF VRML
DOWNSIDE OF VRML
-
vendors "twisting" standards
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VRML 2.0: more complex coding
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horsepower/bandwidth required for
viewing worlds
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still not accepted as a "critical"
medium
VRML CONCEPTS
-
any text editor can be used to create
worlds
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VRML uses the concept of generic
units for measurement
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angles are measured in radians
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precision can be specified up to
12 decimal places
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automatic Boolean subtraction
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to place a node other than at 0,0,0,
you move and/or rotate the axis first
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generally, you set properties such
as materials or colors, than create the node(s) to use those properties
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colors specified in RGB fractional
units from 0.0 to 1.0 (0.0, 0.0, 0.0 = black, 1.0, 1.0, 1.0 = white)
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separation groups are used to isolate
property changes
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Internet protocols can be hyperlinked
to objects or object parts (mapping)
VRML VOCABULARY
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World: any VRML file, (extension:
.wrl)
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Scene Graphs: the screen image
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Nodes: shapes and their properties
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Fields: optional definition of node
attributes
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Primitives: cube, cylinder, sphere,
cone, text
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Transforms: translation, rotation,
scaling of axis
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Textures: details or images mapped
on to surfaces
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Behaviours: object properties such
as proximity sensors
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avatars: images or objects representing
the user
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MUD/MOO: Multi user environments
VRML PLACES TO VISIT
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Scotty's WAVE (you're already here!)
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-
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Cicada, a must see for VRML 2.0 worlds
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VRMLSite Magazine, an excellent resource
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VRML 2.0 course notes, from Siggraph
96
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VRML..Chris Thronborrow's Tutorial
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